AI Insights · Timothy · July 2021
Top 5 Historical Games in Slovenia, Q2 2021
Performance analysis of the top 5 historical games on a unified platform in Slovenia during Q2 2021, based on Sensor Tower data.
During the second quarter of 2021, the top 5 historical games in Slovenia showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared based on data from Sensor Tower.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED experienced fluctuations in weekly revenue, peaking at approximately $3.2K in mid-May. Weekly downloads showed a significant decline from 408 in late March to 41 by mid-May, before stabilizing around 140 by the end of June. Active users saw a downward trend from 2.6K in late March to around 1.7K by mid-May, with a slight recovery to approximately 2.1K by the end of June.
Rise of Kingdoms by Lilith Games maintained a relatively steady weekly revenue, with a notable peak at $2.8K in mid-June. Weekly downloads increased significantly from 152 in late March to a peak of 511 in early June, before settling at 215 by the end of the quarter. The game’s active users also saw growth, rising from 1.5K in late March to about 2.2K in early June, before tapering off to 1.6K by the end of June.
Guns of Glory: Lost Island by FunPlus International AG had a varied revenue pattern, peaking at $1.9K in late June. Downloads saw a sharp decline from 373 in late March to 57 by the end of June. Active users followed a similar trend, dropping from 1.5K in late March to 752 by the end of the quarter.
Warpath: Ace Shooter from Lilith Games showed an increase in weekly revenue, peaking at approximately $1.5K in mid-June. Weekly downloads started at 510 in late March, dropping to 239 by the end of June. Active users remained relatively stable, starting at 1.7K in late March and ending at 1.5K by the end of the quarter.
Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD had a notable spike in revenue, reaching approximately $2K in mid-May. Weekly downloads remained low, peaking at 16 in late May. Active users remained consistent throughout the quarter, averaging around 50.
For more detailed insights and data on app performance, visit Sensor Tower.